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the Pale Melanesian » 2000 » October

Archive for October, 2000

Jax with Sphere

Saturday, October 28th, 2000

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Very similar to the previous jax image. I’m experimenting with refraction by including a glass sphere. Different materials (glass in this case, or water sometimes) have different indices of refraction, meaning how much they bend light. The jax is the same as in the previous scene, and the sky is the same. […]

Jax

Friday, October 27th, 2000

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These are made of cylinders and spheres. They are included in a Blob object, which rounds the ends and the transitions between them. There is a cloudy sky above, which is reflected in the rippled green surface below. This seems to be a typical ray-tracing image, the kind everyone likes to make.

Tree

Thursday, October 26th, 2000

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As I promised, here’s the tree. It’s randomly generated. I set up the structure, give it a starting number, and press “go”. Based on that starting number, or seed, it makes different trees.
The basic idea is simple:

Make a branch
On the end of that, make one or more additional branches, slightly smaller
When the […]

Golf Ball with Tree

Monday, October 16th, 2000

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A new version of the Golf Ball, with a tree for perspective. The ball and tee are the same. The tree is mostly manually defined, entering the coordinates for each branch. The leaves are defined in bunches, and then copied and rotated and moved around. I’ll have to make a better […]

Golf Ball

Sunday, October 15th, 2000

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This is my first real artwork with POV-Ray. It’s a unique graphics program, in that the pictures are made by defining objects programming-style, rather than in a modeling environment. It probably makes it slower than Bryce or other such programs, but it’s also free.
This image is an experiment in CSG. There is […]